The Backend Your
Players Feel, Not See.
Scale your Unity or Godot game with surgical-grade APIs.
The Core APIs
ReactionAPI
Sentiment-as-a-Service, without the database locks.
Handling social features in games is notoriously difficult at scale. When thousands of players upvote a trending community level simultaneously, standard relational databases crash under the lock contention.
ReactionAPI solves this natively at the Edge. You just send a JSON payload with a target_id (your UGC map, item, or player profile) and the reaction type (like "fire" or "heart"). We handle the upsert logic, prevent duplicate votes from the same user, and instantly aggregate the global distribution counts with zero latency.
CreatorLink API
The ultimate Support-a-Creator system. Track influencer referrals and share revenue without writing a single server line.
await Dymol.Reactions.AddAsync(
levelId: "level_99",
reaction: "mind_blown",
userId: currentUser.Id
);
// Updates instantly across all clients {
"success": true,
"data": {
"level_id": "level_99",
"total_reactions": 1420,
"distribution": {
"mind_blown": 850,
"fire": 570
}
}
} Simple, predictable pricing
Designed to scale with your playerbase.
Hobby
- 10k monthly requests
- Basic ReactionAPI
- Community Support
Indie
- 500k monthly requests
- Full CreatorLink API
- Custom promo codes
- Email Support
Studio
- 5M monthly requests
- Advanced analytics
- CSV exports
- Priority 1-on-1 support